About Us.

We are a team of OpenBVE developers dedicated to improving the experience people have while playing NYC Subway routes/trains in OpenBVE. Here, you can learn some things about us as a team, how we create content, and what our intentions are.

Our Intentions.

We plan to increase the quality and expectations of NYC Subway content (and possibly other cities in the future) for OpenBVE. In recent history, the quality of both trains and routes for New York City has been dreadful, and with barely any other simulation games featuring our amazing subway system, railfans have been stuck with low-quality content. We hated the fact that routes were missing simple things, like station signs, details, and more, so we decided to change that.

We know all of you hate it when routes are missing signals, exits, and proper signage, and we hate it too. So when we are creating routes, we first look at RFW (Railfan Window) videos to see just what we’re getting ourselves into and get a grasp on how long we think a project will take to complete. Next, when we are done surveying the route from the RFW videos, we take a trip along the line IRL, and this is when we grab all the reference photos and texture photos we will need to create station objects and more. Finally, we build the route, using our reference photos and RFW videos for help. Upon completion of the route, we hand it off to some of our other developers for beta testing. Over a short period, they will play the route and its multiple versions and will give their feedback to the main developers for changes & improvements to be made. As you might expect, a process like this might mean the route in question could take weeks or even months to complete, but we’d rather focus on the quality rather than the quantity. Why have 20+ NYCT routes if barely any of them have replayability?

This process applies not only to routes but trains too. Train development takes time. We must get all the textures for the train in question, which isn’t always the easiest to do. Luckily, we have friends in the MTA who help us get a lot of material, like sounds and textures, which is a colossal relief.

Overall, we wish to change everyone’s perception of the NYC OpenBVE community. Low-quality content has been attributed to this community for a long time now, and it’s about time that we have a change. Some of you may think we are over-ambitious, and that a lot of the stuff we want to do just isn’t possible in OpenBVE, but we would beg to differ. Why stay content with what we have now, rather than improve to bring this game into the future?

Frequently Asked Questions

  • TFO stands for ‘Track Following Object’. A Track following Object is basically an AI Train. TFOs make routes more realistic, with trains following the normal routes you would usually see while riding the subway in real life.

    Routes with these trains tend to take up more space than routes without them, so keep this in mind when downloading a TFO Route.

  • OpenBVE development is not an easy task. Creating content takes a long time, especially if you want to make them of high accuracy and detail, like us. The route you are waiting for will eventually release, but please, don’t rush us, and allow us as much time as possible for us to release high-quality content.

  • For Early Access to content, join our TST+ Membership here.